These will send you all over Albion, through dark caves dotted with phosphorescent mushrooms to foggy swamps teeming with undead creatures. You'll still want to try playing from both perspectives, but you'll run into a lot of the same situations.Īside from randomly terrorizing anyone you encounter, there are actual quests to embark on as well. Adding more overtly good choices could have made a second play-through completely different. During our experience, we were able to max out our evil and corrupt status after only a few hours, whereas becoming completely good and pure when playing as a noble do-gooder took much longer. The morality choices aren't balanced, though. If you do go down the dark path, you'll be laughing the whole time. And it's much more rewarding playing the part of uncouth barbarian rather than lovable purveyor of justice. Just like in real life, it's much easier to get noticed if you're being particularly rude rather than behaving like a civilized person. Pillaging towns, buying stores just so you can mark up the prices, and selling innocent people to greedy slavers are memorable diversions on your path toward saving the world. Just because you're a hero, it doesn't mean you have to act like one. The Russian jig has never looked so creepy.Įven though you can't speak, you can choose how to interact with the people of Albion. For instance, your dog will sometimes choose a safer way down a cliff rather than jump from a great height into a pool of water in other cases, when you come across a treasure chest for the first time without your dog happily pointing it out beforehand, you'll feel his absence and anxiously wait for him to join you again. It may not seem like much, but you’ll definitely miss him and his antics when he’s gone. You can comfort your dog when something scares him, play fetch using a rubber ball, and even teach him tricks from dog-training books. His need to alert you of hidden goods before you have a chance to find them for yourself takes away some of the thrill of discovery, but it's hard to be mad at him when he rolls on his back or chases his tail. His main role is that of a furry metal detector, barking excitedly whenever he spots a treasure. You have a loyal dog that will follow you everywhere. Human interaction seems to exist solely to provide laughs, though there is one emotional link to Albion that is quite powerful. It's hard not to laugh when you perform an elaborate hand-puppet display as your wife storms out of your house, but because the citizens of Albion are pretty one dimensional, it's difficult to get really attached to any of them. While it is certainly amusing using these often lewd expressions to get your point across, it decreases your attachment to the rest of the world. Your interaction with others is confined to a series of expressions that help you convey your feelings but provide little actual discourse. It's unfortunate that you cannot give your character a voice during the adventure. Key moments are acted out in monologue form, where one character will babble on about your destiny while you silently listen. The lack of meaningful character interaction and development is the reason the story often falls flat. During another scene, you're given a glimpse at the main character's fondest dreams, and the simple yearnings combined with the enchanting visuals leave a lasting impression. There is one section in which your morality will be put to the test, and the severity of your choices is on full dramatic display. The story is one of the weakest aspects because it focuses on your choices without creating interesting characters of its own, but it does provide a few powerful scenes. Your path is one of vengeance you'll spend the journey recruiting fellow heroes as you attempt to destroy the ultimate evil threatening Albion. Although your childhood doesn't follow the typical RPG path of burned homes and murdered parents, it encompasses a unique tragedy that provides the backbone for the rest of your adventure. By clicking 'enter', you agree to GameSpot'sįable II starts when you're just a small child.
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